Volley & Bayonet (V&B)

The rules, designed by Frank Chadwick and Greg Novak, provide a high-level command experience for black powder era battles from 1700 to 1890. The game emphasizes the role of army commanders, focusing on large formations rather than individual battalions. Official Resources and PDF Versions

Have you played V&B? Do you prefer the original initiative system or the "Road to Glory" updates? Sound off in the comments below.

Combat:

Includes small arms fire, artillery, and melee. Most units hit on a roll of 6, though "stationary" status or high-quality troops may provide bonuses.

Massed Infantry:

Typically 3" x 3" stands representing 1,500–3,000 men.

Volley and Bayonet rules PDF version

The original Volley and Bayonet rulebook is a staplebound or softcover volume. At a typical convention or game club meeting, players might bring several armies, dice, terrain, and reference sheets. Carrying a tablet or laptop loaded with the reduces physical baggage significantly. You can search for key terms like “charge reaction” or “artillery bombardment” instantly—something impossible with a physical index.

The mechanics are famously "complex but not complicated." You won’t get bogged down in fiddly formation changes; instead, you focus on the big picture: command reach, divisional exhaustion, and the timing of your final charge. Scale Independent: