SwiftShader 3.0 is a high-performance software 3D renderer designed to run games and applications on systems without dedicated graphics hardware by using the instead of a GPU. SourceForge
) else (
set VK_ICD_FILENAMES=C:\SwiftShader\vk_swiftshader_icd.json
set DISPLAY=:0 (Linux)
void drawLogo(unsigned char* framebuffer, int width, int height) // Decode PNG logo from memory (use stb_image.h) // Overlay at bottom-right corner for (int y = 0; y < logo_height; y++) for (int x = 0; x < logo_width; x++) // Blend logo RGBA with framebuffer RGB swift shader 30 sem a logo install
libEGL.dlllibGLESv2.dllvk_swiftshader.dll and VkLayer_swiftshader.jsonIf you edited the .ini or used a patched version, the bottom-left/right watermark should be gone. SwiftShader 3