, because Spaceflight Simulator (SFS) does not have native, developer-made nuclear weapons.
, a "nuke" is not a built-in feature but a player-made assembly often relying on BP (Blueprint) editing . By manually altering the files of a rocket, players can: Overlap Parts sfs nuke blueprint patched
Modern SFS versions calculate heat damage based on proximity. To prevent your "nuke" from exploding: No official "nuke blueprint" has been patched by
The developers didn’t just tweak a number—they dismantled the core mechanics that made the blueprint possible. According to the official patch notes (and extensive testing in Custom Rooms), here is what changed: To prevent your "nuke" from exploding: The developers
: Clip massive amounts of small solid rocket boosters (separatrons) into a single point. Igniting them all at once creates an immense, lag-inducing kinetic push that can shatter structures.