The Nintendo Switch’s widespread adoption has spurred interest in homebrew applications, including cheat managers like EdiZon, which allow users to modify memory values in real time. This paper examines the technical framework enabling such modifications—specifically the use of custom firmware (e.g., Atmosphere) and the retrieval of cheat codes via databases. Using Resident Evil 4 as a case study, we discuss common cheat types (infinite health, ammo, currency) and how they are implemented through pointer searches and code offsets. The paper also addresses legal and ethical constraints, including violation of end-user license agreements, potential for online bans, and the line between single-player customization and unfair play. We conclude that while technical exploration can inform security research, end users should be aware of the risks and legal boundaries.
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