While Capcom officially ended technical support for the "non-ray tracing" version of Resident Evil 3 Remake
// Standard DX11 depth reconstruction float4 positionCS = float4(TexCoord.x * 2.0 - 1.0, TexCoord.y * 2.0 - 1.0, depth, 1.0); float4 positionWS = mul(InvViewProj, positionCS); positionWS.xyz /= positionWS.w; resident evil 3 directx 11 new
The version is a specific legacy branch made available by Capcom to ensure compatibility and performance for players who do not wish to use the modernized DirectX 12 ray-tracing update. While the standard version of the game now defaults to DirectX 12, this DX11 version remains a critical option for users with older hardware or those using specific game mods. Key Features and Performance DirectX 11 While Capcom officially ended technical support
Since you are looking for a feature for a Resident Evil 3 remake modification or shader pack, the most impactful and technically impressive feature you can implement is Hardware Ray-Traced Global Illumination (RTGI) via Ray Queries. You have a high-end RTX 4080/4090 or RX
If you want to experience the best of , follow this guide. Note: This works for Steam, GOG, and Windows Store versions.