Reshade Rtgi: 0361 Extra Quality _verified_

RTGI (Ray Traced Global Illumination)

The ReShade shader, specifically version 0.36.1 , represents a peak in community-driven graphics enhancement, bridgeing the gap between aging game engines and modern lighting technology. Developed by Pascal Gilcher (Marty McFly), this shader uses screen-space information to simulate complex light bounces and shadows that were never originally programmed into the games. Why RTGI 0.36.1 is a Major Leap

ReShade RTGI 0.36.1 shader, developed by Pascal Gilcher (widely known as Marty McFly reshade rtgi 0361 extra quality

To achieve maximum visual fidelity with version 0.36.1, adjust the following parameters in the RTGI settings panel: Recommended High Quality Value Ray Amount Reduces noise and increases temporal stability. Ray Step Amount Increases detail and definition of light bounces. Render Resolution 1.0 (Full) RTGI (Ray Traced Global Illumination) The ReShade shader,

Ray Amount:

For extra quality, set this to 10 or higher . This controls how many rays are cast per pixel. Cause: Insufficient ray count for specular surfaces

While newer versions of the RTGI shader exist, the 0.361 build has gained a cult following among enthusiasts. It strikes a critical balance between computational complexity and visual noise reduction.

RTGI

Locate the shader in your list and look for the Extra Quality checkbox.