Red Giant Trapcode Particular V2.0 Ae Plugin Upd -
Trapcode Particular v2.0
For a detailed look at , one of the most definitive resources is the Trapcode Particular 2 review by Layers Magazine . This article provides a comprehensive overview of the leap from version 1 to 2, highlighting its shift toward professional-grade performance. Key Highlights from v2.0
Conclusion
- Lighting: Particles can accept standard AE lights (Spot, Point, Ambient). The Shading controls allow for specular highlights, diffuse shading, metallic reflections, and ambient occlusion (simulated).
- Shadows: Particles could cast and receive shadows on the bounce planes.
- Motion Blur: Per-particle motion blur using AE’s native shutter phase and angle. For streaking effects, you could use “Multi-Pass Motion Blur” for cinematic quality.
- Blending Modes: Add, Screen, Normal, Lighten, Darken, etc. Additive blending was the secret to most “magic dust” and “energy beam” effects.
- Depth of Field: Particles could go in and out of focus with AE’s camera depth of field.
- Fireworks: The main particle is the rising rocket; the Aux particles are the explosive burst.
- Sparks from a grinding wheel: Main particle is the hot metal; Aux particles are smaller, shorter-lived sparks.
- Hair or grass: Main particle is a long streak; Aux particles are leaves or debris falling off.
- Birth: Particle spawned with initial velocity, direction, size, color, and life.
- Mid-Life: Affected by forces (gravity, air, turbulence), auxiliary systems, and property-over-life curves.
- Death: Particle removed; optionally triggers aux emissions (e.g., burst of smaller particles).
Because this is an older version of the software, there are specific compatibility hurdles to keep in mind: Red Giant Trapcode Particular v2.0 AE plugin