Malevolent Planet Unity2d -day1 To Day3 Public ... -
Malevolent Planet — Unity2D (Day 1 to Day 3) — Public Dev Log
We also made significant progress on the game's UI, including:
down into a valley of crystalline glass spires. By 14:00 hours, the scout team stepped onto the surface. Malevolent Planet Unity2D -Day1 to Day3 Public ...
Title:
- Jump feel initially floaty — fixed with increased gravity scale and tighter jump termination when button released.
- Tilemap collisions required tweaks to composite colliders for performance.
As this is a Unity2D project (potentially in development), here are a few troubleshooting tips for the Day 1-3 experience: Malevolent Planet — Unity2D (Day 1 to Day
RuleTile ground plane (64x64 pixels per tile) and a few floating platforms.