The 6x14h font is a 6x14-pixel bitmapped font commonly used in microcontrollers for low-resolution displays like SSD1306, often found within graphics libraries such as Adafruit GFX or u8g2. These fonts are typically stored as C-array header files, which can be located in GitHub repositories or generated for free using tools like the LVGL Font Converter. You can find these fonts within Arduino library folders or by searching GitHub for the header file.
: For general-purpose pixel fonts that can be converted to bitmap format, the Font Library hosts free, open-source typefaces under the SIL Open Font License.
"6x14h" indicates a bitmap grid 6 pixels wide by 14 pixels high. In technical documentation, this format is characterized by: Monospace Character Cell
Most 6x14 fonts come as a header file ( .h ). You simply include the file in your sketch: #include "font_6x14.h" display.setFont(font_6x14); Use code with caution.
| Source | File Type | License | Typical Download Size | Notes | |--------|-----------|---------|-----------------------|-------| | | .zip (contains .bdf and .ttf ) | SIL Open Font License (OFL) | ~120 KB | Actively maintained; includes a small demo program. | | FontSpace – “6x14h Bitmap” | .ttf | Free for personal/commercial use | ~95 KB | Simple single‑file download; no source files. | | OpenGameArt – “Retro Terminal Pack” | .zip (multiple bitmap fonts) | CC0 (public domain) | ~250 KB | Includes 6×14 h plus other sizes; useful for game developers. | | DuckDuckGo Community Archive | .tar.gz | Public domain | ~110 KB | Mirrors the original IBM PC font; easy to extract on Linux/macOS. |