Kaelen wasn’t an adventurer because of his sword arm, but because he was a listener. In the bustling inns of Riften and the echoing halls of Dragonsreach, he lived by the information he gathered. But Skyrim was a noisy place. When a Jarl spoke, the words often blurred into the background, and when a merchant haggled, the options for response felt stiff and narrow.
The menu dynamically reorders options based on player behavior. If a user consistently selects diplomatic responses, the EZ2C system surfaces similar choices more prominently—not by hiding others, but by placing the most probable choices closer to the default selection or cursor home position. EZ2C Dialogue Menu