Aa1-hair-v3 is a widely used modular hair asset for character customization in games like Koikatsu (KK) Koikatsu Sunshine

Avoid Over-constraining:

The "Styling Memory" is powerful, but if you set the stiffness too high (above 0.85), the hair loses its natural secondary motion. For realistic hair, aim for a stiffness of 0.4 to 0.6.

Base SDXL

| Model | Focus | Realism | Speed | Control | | :--- | :--- | :--- | :--- | :--- | | | General | 2/10 | Fast | Low | | Aa1-hair-v2 | Basic Strands | 6/10 | Medium | Medium | | Aa1-hair-v3 | Subsurface scatter & physics | 9.5/10 | Medium | High | | Real_Hair_LoRA (old) | Oversharpened | 7/10 | Slow | Low |

Dynamic Compatibility

: Built-in support for "Dynamic Bones" or "Groom" systems, allowing for realistic movement during animations.

4. Styling Memory

3. Strengths

Applications

More third-party add-ons are available for better industry-specific application.

Aa1-hair-v3 Extra Quality [PREMIUM]

Aa1-hair-v3 is a widely used modular hair asset for character customization in games like Koikatsu (KK) Koikatsu Sunshine

Avoid Over-constraining:

The "Styling Memory" is powerful, but if you set the stiffness too high (above 0.85), the hair loses its natural secondary motion. For realistic hair, aim for a stiffness of 0.4 to 0.6.

Base SDXL

| Model | Focus | Realism | Speed | Control | | :--- | :--- | :--- | :--- | :--- | | | General | 2/10 | Fast | Low | | Aa1-hair-v2 | Basic Strands | 6/10 | Medium | Medium | | Aa1-hair-v3 | Subsurface scatter & physics | 9.5/10 | Medium | High | | Real_Hair_LoRA (old) | Oversharpened | 7/10 | Slow | Low |

Dynamic Compatibility

: Built-in support for "Dynamic Bones" or "Groom" systems, allowing for realistic movement during animations.

4. Styling Memory

3. Strengths